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Ted’s Public Workbench Interactive Experiments

Game Theory
Playground

Your best move depends on someone else.
What happens next?

Make a choice. See what it sets in motion. Then change the rules and try again. Twenty small experiments explore why we cooperate, what we believe about other people, and how the rules change the result.

No sign-up Runs in your browser 5–10 minutes per experiment

A wooden game board with branching paths, a bridge, and colorful playing pieces.
01

Predict

What do you expect?

02

Choose

Make a move that matters.

03

Discover

Follow the incentives.

04

Change

Adjust one assumption.

05

Connect

Try the idea elsewhere.

The Collection

Twenty Ways to See the Game

Prototype Updated

Start With the Foundations

Six experiments introduce choices, cooperation, and the ways sensible decisions can collide.

Blue and orange playing pieces stand beside two matching halves of a shared bridge.
01Repeated Games

The Trust Machine

When does it pay to cooperate?

Cooperate or defect, meet your opponent again, and discover what a little forgiveness changes.

Open experiment
Two playing pieces sit on interlocking circular tracks with gates blocking the shared path.
02Nash Equilibrium

Why Are We Stuck?

Can everyone be unhappy and still stay put?

Play both sides of a two-person game. Change the payoffs and find out who has a reason to move.

Open experiment

Share, Negotiate, and Learn

Eight experiments explore shared resources, bargaining, hidden information, and changing beliefs.

Small wooden fish fill a blue ceramic lake surrounded by fishing boats and baskets.
08Shared Resources

The Last Fish

How much can you take without emptying the lake?

Fish from a shared lake, change its growth and harvesting rules, and follow the stock through time.

Open experiment
Four playing pieces surround a board of concentric rings with colored beads at different distances from its center.
12Expectations

I Think You Think…

How many steps ahead should you think?

Choose a number against different reasoning styles and watch the group’s target change over rounds.

Open experiment
Carved blue hawks and ivory doves surround resource counters in a wooden arena as orange birds enter.
14Evolutionary Games

Survival of the Strategy

Does a successful strategy stay successful as it spreads?

Mix Hawk and Dove strategies, change conflict costs, and introduce a small invading group.

Open experiment

Design the Rules

Six experiments ask how advice, matching, voting, credit, and rewards change what people do.

A wooden box offers separate blue and orange counters beside two playing pieces and curved tracks.
15Correlated Equilibrium

Can Advice Help Everyone?

When is following shared advice your best move?

Compare independent choices with coordinated recommendations, then inspect the incentive to obey or switch.

Open experiment
Three colored wooden supports hold up one arch, with a playing piece and a bowl of rewards for each contributor.
17Coalitions and Shared Value

Who Deserves the Credit?

How much did each teammate add to the result?

Set the value of different teams, compare ways to split credit, and check whether a subgroup could do better.

Open experiment
Blue, orange, and cyan ballot boxes stand behind blank voting cards, playing pieces, and stacks of counters.
18Voting Rules

Who Actually Won?

Can the same preferences produce different winners?

Compare four voting rules, separate honest preferences from submitted ballots, and inspect ties and cycles.

Open experiment
A workshop produces many rough cubes on one side and a few smooth cubes on the other, beside a balance and reward counters.
19Incentives and Hidden Action

You Get What You Reward

Will the reward improve the work or just the score?

Choose a reward rule, inspect effort and shortcuts, and compare employee pay with the value created.

Open experiment
Four playing pieces surround one blue key, with a queue of counters, a lottery bag, and an auction gavel nearby.
20Mechanism Design

Write the Rules

Will your rules encourage people to tell the truth?

Allocate one scarce item by queue, lottery, priority, or auction, then compare truthful and exaggerated reports.

Open experiment

One More Road. A Longer Commute.

Good Intentions Meet Other People’s Choices

The Traffic Paradox puts individual choices on a shared road network. Add a shortcut, inspect the route flows, and see why the fastest route for one driver can make everyone slower.

Open the Traffic Paradox →
65 min

Before the shortcut

80 min

After drivers settle

A theoretical result for 4,000 drivers under this experiment’s default road costs. Change the assumptions and test it.

Small Models, Useful Questions

Game theory studies choices whose outcomes depend on other people’s choices. Here, you can inspect the points each player earns, replay the same random sequence, and ask which assumptions fit your own situation.

Every experiment includes step-by-step math using pre-algebra, a separate expert section with formal equations, and a scenario link. The numbers describe the model. The questions are yours to take into a team, a negotiation, or a shared project.

The learning-by-playing approach is inspired by Nicky Case’s The Evolution of Trust. These experiments use their own models and implementation.

Choose Your Own Path

Start with the first six experiments if game theory is new to you. Then follow a question that interests you: sharing a lake, negotiating a split, choosing a voting rule, or rewarding good work.

Each experiment stands on its own. The final Mechanism Design Studio brings the ideas together: choose an allocation rule, then test what it encourages people to report.

These are small teaching models. Their assumptions and tie-breaking rules are part of the explanation, so you can see what a result does and does not establish.